
Liberation of Undermine
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Choose your roles:
Vexie and the Geargrinders
Balance Vexie Talents
Feral Vexie Talents
- Hold your 3rd use of
Force of Nature and your 2nd use of
CA/
Incarnation to make use of both inside lust for intermission damage amp.
- Pool AP for easy movement if you're targeted by
Spew Oil.
- Can use
Mass Entanglement on the Support Rig adds in intermission on mythic difficulty.
- Use first set of cooldowns on pull, and if necessary, hold
Berserk/
Convoke the Spirits for intermissions. Continue to use
Tiger's Fury on cooldown.
- Use
Barkskin when soaking
Oil Canister on mythic difficulty.
- You can back away from the boss and utilize
Wild Charge in
Cat Form to get behind the boss quickly for intermission, if there is still an oil puddle in the way.
- Use
Predatory Swiftness proc on
Entangling Roots during intermission to keep Support Rig's away from melee. If you're on the first one, you'll need to refresh later in the phase.
- For the third Support Rig of each phase, you can use
Mass Entanglement or
Ursol's Vortex paired with
Entangling Vortex and it will last long enough.
Cauldron of Carnage
Balance Cauldron Talents
Feral Cauldron Talents
- Can swap out
Stellar Flare for
Wild Surges if it makes the fight easier for you.
Stellar Flare can gain some value in intermission if you manage to keep it up on both targets.
- On Torq (gorilla) side, pool AP for easier movement to better dodge swirlies before boss uses
Thunderdrum Salvo. Do not get cut off and don't cut off others with your swirlie!
- Can use
Mass Entanglement on the
Voltaic Image adds as they fixate players.
- On Flarendo (dino) side, position close to boss and
Wild Charge to the bomb soak.
- During the intermissions, make sure to dot up both Flarendo and Torq.
- After intermissions, use
Skull Bash or
Wild Charge to charge to whichever boss you are attacking. Be mindful of the ground when you do so.
- On Torq (gorilla) side, stack with melee, and stagger
Pool Drops in a predictable direction across the boss.
- Any
Voltaic Images you miss with
Mass Entanglement can instead be rooted with
Entangling Roots, using
Predatory Swiftness procs.
- If you're forced out of melee on Flarendo (dino) side, take advantage of
Lunar Inspiration, bad casts and overcapping combo points is better than overcapping energy. (That being said, try to not be stuck out of melee)
- Use defensives for
Scrapbomb detonations. This will still damage you on Torq's side of the arena.

Rik Reverb
Balance Rik Reverb Talents
Feral Rik Reverb Talents
- Commit defensives when soaking Amplifier Pylons.
- On mythic difficulty, be proactive when targeted by
Faulty Zap to break the shield on the pylons.
- The boss is immune during the intermission, save cooldowns for after it ends!
- Intermissions are a superb time to use
Bear Form into
Frenzied Regeneration.
- When the boss casts
Sparkblast Ignition, try to
Primal Wrath as many Pyrotechnics as you can.
Stix Bunkjunker
Balance Stix Talents
Feral Stix Talents
- You should probably play Balance instead.
- You can optionally replace
Lunar Inspiration with
Rampant Ferocity for more AoE, if you're able to get the mobs stacked well enough.
- Use lorrgs to double check which add sets to use cooldowns on. Generally the first set of adds are not necessary to send your cooldowns on as your raid has lust running for this.
- If you are the only Moonkin on your team, you can use
Growl to taunt the boss before he uses the first
Electromagnetic Sorting of the fight so you are not eligible to get picked for ball on the harder sets of the fight until the very end when the boss has cycled through every player.
- You should cap on AP before the boss is about to use
Electromagnetic Sorting and start casting
Starfall a few seconds before the boss starts casting and use your cooldowns as he begins casting and keep casting
Starfall.
- Your Starfall will rip aggro on the Junkyard Hyena's that spawn around the room. Be careful of your positioning here. Try to be close to a tank that can take the threat from you. Consider using
Ursol's Vortex or ask for an external if you're in danger.
- Make sure to prioritize damaging Territorial Bombshells. These are the highest priority add, as running into them will wipe your raid.
- Stix Bunjunker Kill Video
- At the end of each intermission, you can quickly re-enter melee range via
Wild Charge.
Sprocketmonger Lockenstock
Feral Sprocketmonger Talents
Balance Sprocketmonger Talents
- Feral is generally a better spec for this fight as the heavy movement can feel rough for Moonkin and melee generally has an easier time on this boss.
- If you get chosen to soak a far mine, run out quickly as the timing on some of the mine sets are very tight.
- Consider getting a sound cue or countdown for when to run out and bait the
drill mechanic.
- Be wary of using Wild Charge as you can hit a mine on the conveyor belt, someone with another color or a drill on the ground.
- Sprocketmonger Kill Video.
One-Armed Bandit
Feral One-Armed Bandit Talents
One-Armed Bandit Talents
- Be proactive and quick when running out with
The Big Hit to drop the circle away from the raid.
- Don't bait
coins into the shocking field puddles on the floor.
- Run out quickly with
Withering Flames before asking to get dispelled.
Bear Form is very good for this as the debuff lowers your max health. Pay attention to where your flames are going and communicate if they are going into the ranged or melee camp. A lot wipes can be prevented by calling out to be careful for traveling flames.
- When playing
Incarnation your cooldowns are very flexible and you can change them around to fit your guild. Use Lorrgs to check where other moonkins are sending their cooldowns as well. Try and save charges of
CA/
Inc for the last phase as there is a DPS check.
- You can use
Mass Entanglement or
Ursol's Vortex on the final set of adds in the last phase. Communicate this with your team to make sure you have a plan on how to deal with those adds.
- One-Armed Bandit Kill Video.
Mugzee
Feral Mug'Zee Talents
- TBD
- TBD

Chrome King Gallywix
Feral Gallywix Talents
- TBD
- TBD