
Liberation of Undermine
This is a community curated resource. If you want to contribute, click here
Go Back
Choose your roles:
Vexie and the Geargrinders
Balance Vexie Talents
Feral Vexie Talents
- Hold your 3rd use of   Force of Nature and your 2nd use of Force of Nature and your 2nd use of CA/ CA/ Incarnation to make use of both inside lust for intermission damage amp. Incarnation to make use of both inside lust for intermission damage amp.
- Pool AP for easy movement if you're targeted by  Spew Oil. Spew Oil.
- Can use   Mass Entanglement on the Support Rig adds in intermission on mythic difficulty. Mass Entanglement on the Support Rig adds in intermission on mythic difficulty.
- Use first set of cooldowns on pull, and if necessary, hold   Berserk/ Berserk/ Convoke the Spirits for intermissions. Continue to use Convoke the Spirits for intermissions. Continue to use Tiger's Fury on cooldown. Tiger's Fury on cooldown.
- Use   Barkskin when soaking Barkskin when soaking Oil Canister on mythic difficulty. Oil Canister on mythic difficulty.
- You can back away from the boss and utilize   Wild Charge in Wild Charge in Cat Form to get behind the boss quickly for intermission, if there is still an oil puddle in the way. Cat Form to get behind the boss quickly for intermission, if there is still an oil puddle in the way.
- Use   Predatory Swiftness proc on Predatory Swiftness proc on Entangling Roots during intermission to keep Support Rig's away from melee. If you're on the first one, you'll need to refresh later in the phase. Entangling Roots during intermission to keep Support Rig's away from melee. If you're on the first one, you'll need to refresh later in the phase.
- For the third Support Rig of each phase, you can use   Mass Entanglement or Mass Entanglement or Ursol's Vortex paired with Ursol's Vortex paired with Entangling Vortex and it will last long enough. Entangling Vortex and it will last long enough.
Cauldron of Carnage
Balance Cauldron Talents
Feral Cauldron Talents
- Can swap out   Stellar Flare for Stellar Flare for Wild Surges if it makes the fight easier for you. Wild Surges if it makes the fight easier for you. Stellar Flare can gain some value in intermission if you manage to keep it up on both targets. Stellar Flare can gain some value in intermission if you manage to keep it up on both targets.
- On Torq (gorilla) side, pool AP for easier movement to better dodge swirlies before boss uses  Thunderdrum Salvo. Do not get cut off and don't cut off others with your swirlie! Thunderdrum Salvo. Do not get cut off and don't cut off others with your swirlie!
- Can use   Mass Entanglement on the Mass Entanglement on the Voltaic Image adds as they fixate players. Voltaic Image adds as they fixate players.
- On Flarendo (dino) side, position close to boss and   Wild Charge to the bomb soak. Wild Charge to the bomb soak.
- During the intermissions, make sure to dot up both Flarendo and Torq.
- After intermissions, use   Skull Bash or Skull Bash or Wild Charge to charge to whichever boss you are attacking. Be mindful of the ground when you do so. Wild Charge to charge to whichever boss you are attacking. Be mindful of the ground when you do so.
- On Torq (gorilla) side, stack with melee, and stagger  Pool Drops in a predictable direction across the boss. Pool Drops in a predictable direction across the boss.
- Any  Voltaic Images you miss with Voltaic Images you miss with Mass Entanglement can instead be rooted with Mass Entanglement can instead be rooted with Entangling Roots, using Entangling Roots, using Predatory Swiftness procs. Predatory Swiftness procs.
- If you're forced out of melee on Flarendo (dino) side, take advantage of   Lunar Inspiration, bad casts and overcapping combo points is better than overcapping energy. (That being said, try to not be stuck out of melee) Lunar Inspiration, bad casts and overcapping combo points is better than overcapping energy. (That being said, try to not be stuck out of melee)
- Use defensives for  Scrapbomb detonations. This will still damage you on Torq's side of the arena. Scrapbomb detonations. This will still damage you on Torq's side of the arena.

Rik Reverb
Balance Rik Reverb Talents
Feral Rik Reverb Talents
- Commit defensives when soaking Amplifier Pylons.
- On mythic difficulty, be proactive when targeted by  Faulty Zap to break the shield on the pylons. Faulty Zap to break the shield on the pylons.
- The boss is immune during the intermission, save cooldowns for after it ends!
- Intermissions are a superb time to use   Bear Form into Bear Form into Frenzied Regeneration. Frenzied Regeneration.
- When the boss casts  Sparkblast Ignition, try to Sparkblast Ignition, try to Primal Wrath as many Pyrotechnics as you can. Primal Wrath as many Pyrotechnics as you can.
- Be mindful that   Primal Wrath will not trigger the haste buff when hitting Pyrotechnics as it is considered multiple rip procs. Due to this, make sure you hit them with Primal Wrath will not trigger the haste buff when hitting Pyrotechnics as it is considered multiple rip procs. Due to this, make sure you hit them with Brutal Slash and/or Brutal Slash and/or Thrash too. Thrash too.
Stix Bunkjunker
Balance Stix Talents
Feral Stix Talents
- You should probably play Balance instead.
- You can optionally replace   Lunar Inspiration with Lunar Inspiration with Rampant Ferocity for more AoE, if you're able to get the mobs stacked well enough. Rampant Ferocity for more AoE, if you're able to get the mobs stacked well enough.
- Use lorrgs to double check which add sets to use cooldowns on. Generally the first set of adds are not necessary to send your cooldowns on as your raid has lust running for this.
- If you are the only Moonkin on your team, you can use   Growl to taunt the boss before he uses the first Growl to taunt the boss before he uses the first Electromagnetic Sorting of the fight so you are not eligible to get picked for ball on the harder sets of the fight until the very end when the boss has cycled through every player. Electromagnetic Sorting of the fight so you are not eligible to get picked for ball on the harder sets of the fight until the very end when the boss has cycled through every player.
- You should cap on AP before the boss is about to use  Electromagnetic Sorting and start casting Electromagnetic Sorting and start casting Starfall a few seconds before the boss starts casting and use your cooldowns as he begins casting and keep casting Starfall a few seconds before the boss starts casting and use your cooldowns as he begins casting and keep casting Starfall. Starfall.
- Your Starfall will rip aggro on the Junkyard Hyena's that spawn around the room. Be careful of your positioning here. Try to be close to a tank that can take the threat from you. Consider using   Ursol's Vortex or ask for an external if you're in danger. Ursol's Vortex or ask for an external if you're in danger.
- Make sure to prioritize damaging Territorial Bombshells. These are the highest priority add, as running into them will wipe your raid.
- Stix Bunjunker Kill Video
- At the end of the fly-phase, you can quickly re-enter melee range via   Wild Charge. Wild Charge.
Sprocketmonger Lockenstock
Feral Sprocketmonger Talents
Balance Sprocketmonger Talents
- Feral is generally a better spec for this fight as the heavy movement can feel rough for Moonkin and melee generally has an easier time on this boss.
- If you get chosen to soak a far mine, run out quickly as the timing on some of the mine sets are very tight.
- Consider getting a sound cue or countdown for when to run out and bait the  drill mechanic. drill mechanic.
- Be wary of using Wild Charge as you can hit a mine on the conveyor belt, someone with another color or a drill on the ground.
- Sprocketmonger Kill Video.
- Hold your ~2minute   Tiger's Fury until after the knockback. (You will only have to hold for a few seconds). Your next Tiger's Fury until after the knockback. (You will only have to hold for a few seconds). Your next Berserk can be used prior to the second knockback, you have time. Berserk can be used prior to the second knockback, you have time.
- Regardless of which color you are, after the knock you can safely use   Skull Bash in order to get into melee. Do NOT use Skull Bash in order to get into melee. Do NOT use Wild Charge. In fact, do not even talent Wild Charge. In fact, do not even talent Wild Charge, it will almost always be bad to use, as it puts you behind the boss. Wild Charge, it will almost always be bad to use, as it puts you behind the boss.
- If you're finding yourself pretty healthy, you can use   Barkskin with Barkskin with Berserk to maximize uptime on Dawnthread Lining embellishment. Berserk to maximize uptime on Dawnthread Lining embellishment.
- For the knockback mechanic, if your color is taking the gateway, stand out of range of the gate and get knocked into range of it. When the cast is nearing completion, spam your  Gateway Control Shard bind to reliably use the gateway. Gateway Control Shard bind to reliably use the gateway.
One-Armed Bandit
One-Armed Bandit Wildstalker Talents
One-Armed Bandit Druid of the Claw Talents
One-Armed Bandit Talents
- Be proactive and quick when running out with  The Big Hit to drop the circle away from the raid. The Big Hit to drop the circle away from the raid.
- Don't bait  coins into the shocking field puddles on the floor. coins into the shocking field puddles on the floor.
- Run out quickly with  Withering Flames before asking to get dispelled. Withering Flames before asking to get dispelled. Bear Form is very good for this as the debuff lowers your max health. Pay attention to where your flames are going and communicate if they are going into the ranged or melee camp. A lot wipes can be prevented by calling out to be careful for traveling flames. Bear Form is very good for this as the debuff lowers your max health. Pay attention to where your flames are going and communicate if they are going into the ranged or melee camp. A lot wipes can be prevented by calling out to be careful for traveling flames.
- When playing   Incarnation your cooldowns are very flexible and you can change them around to fit your guild. Use Lorrgs to check where other moonkins are sending their cooldowns as well. Try and save charges of Incarnation your cooldowns are very flexible and you can change them around to fit your guild. Use Lorrgs to check where other moonkins are sending their cooldowns as well. Try and save charges of CA/ CA/ Inc for the last phase as there is a DPS check. Inc for the last phase as there is a DPS check.
- You can use   Mass Entanglement or Mass Entanglement or Ursol's Vortex on the final set of adds in the last phase. Communicate this with your team to make sure you have a plan on how to deal with those adds. Ursol's Vortex on the final set of adds in the last phase. Communicate this with your team to make sure you have a plan on how to deal with those adds.
- Be mindful to bait coins prior to positioning yourself to kill adds
- If you stand in the center between two of the Reel Assistants and jump, you can reliably get   Primal Wrath up on both of those adds, and the boss. Primal Wrath up on both of those adds, and the boss.
- One-Armed Bandit Kill Video.
Mugzee
Feral Mug'Zee Talents
Mug'Zee Talents
- Make sure to not pre-pull since the boss will start on whichever side of the room the person pulling is standing on.
-   Convoke the Spirits and Convoke the Spirits and Force of Nature can be tricky on this boss as the Mk II Electro Shocker adds have a 99% damage reduction shield on them until they get broken out by Force of Nature can be tricky on this boss as the Mk II Electro Shocker adds have a 99% damage reduction shield on them until they get broken out by Finger Gun and both your Finger Gun and both your Convoke the Spirits and your Convoke the Spirits and your Force of Nature treants will randomly use spells on them. Be careful of relying on Force of Nature treants will randomly use spells on them. Be careful of relying on Force of Nature to refresh your Force of Nature to refresh your Moonfire whenever the adds are up. Moonfire whenever the adds are up.
- Make sure you're not in melee range of any shielded Mk II Electro Shockers when you Convoke, as they will take 99% reduced damage.
- Before pulling the boss, you should position yourself on the far wall on the dirt side of the room in order to outrange the adds during your first use of   Convoke the Spirits. If you are using a 1:30 cooldown trinket like Convoke the Spirits. If you are using a 1:30 cooldown trinket like House of Cards you can hold your 3rd use of House of Cards you can hold your 3rd use of Force of Nature so your cooldowns line up as the first set of adds shields are broken before the second set spawns. If you are using a 2:00 cooldown trinket like Force of Nature so your cooldowns line up as the first set of adds shields are broken before the second set spawns. If you are using a 2:00 cooldown trinket like Signet of the Priory you can try using it before the pull timer is over in order to have your second use happen before the second set of adds spawn. Signet of the Priory you can try using it before the pull timer is over in order to have your second use happen before the second set of adds spawn.
- Utilize   Wild Charge during the intermission charges to decrease downtime. Save up AP and spend with Wild Charge during the intermission charges to decrease downtime. Save up AP and spend with Starsurge for the intense movement parts. Don't be afraid to sacrifice some downtime in order to not get hit by the Starsurge for the intense movement parts. Don't be afraid to sacrifice some downtime in order to not get hit by the Bulletstorm. In most situations you can pre-move to a safe spot before the boss charges to reduce the movement needed. Having a plan for this can reduce greatly reduce your deaths or wipes. Bulletstorm. In most situations you can pre-move to a safe spot before the boss charges to reduce the movement needed. Having a plan for this can reduce greatly reduce your deaths or wipes.
- Consider using   Bear Form whenever your team is stacking for the Frostshatter Spears. The application of this debuff can do a lot of damage if you're stacked on people. Bear Form whenever your team is stacking for the Frostshatter Spears. The application of this debuff can do a lot of damage if you're stacked on people.
- Use   Regrowth on yourself whenever the Regrowth on yourself whenever the Unstable Crawler Mines happen. Soaking the mines gives your entire raid a healing debuff, and the increased healing taken and damage reduction from Unstable Crawler Mines happen. Soaking the mines gives your entire raid a healing debuff, and the increased healing taken and damage reduction from Protective Growth and Protective Growth and Forestwalk is good for this. Forestwalk is good for this.
- Should use   Mass Entanglement to root the Mass Entanglement to root the Unstable Crawler Mines to make it easier for people to not accidentally soak them, and also make it easier to do the Unstable Crawler Mines to make it easier for people to not accidentally soak them, and also make it easier to do the Frostshatter Spears mechanic in the last phase. Frostshatter Spears mechanic in the last phase.
- Alternatively, you can use   Predatory Swiftness on Predatory Swiftness on Entangling Roots to root a singular Entangling Roots to root a singular Unstable Crawler Mine for the same purpose. Unstable Crawler Mine for the same purpose.
- You can use non-form   Wild Charge to get out of Wild Charge to get out of Gaols before it spawns. You can macro it to @focus target and focus a healer that is permanently staying out of the gaols. The timing for this can be tricky and it can be hard to get this consistently. Discuss with your guild or raid leader if this is a strategy you guys want to do. Being assigned Evoker's Rescue or Priest's Life Grip is also an option. Gaols before it spawns. You can macro it to @focus target and focus a healer that is permanently staying out of the gaols. The timing for this can be tricky and it can be hard to get this consistently. Discuss with your guild or raid leader if this is a strategy you guys want to do. Being assigned Evoker's Rescue or Priest's Life Grip is also an option.
- Mug'Zee Kill Video.

Chrome King Gallywix
Feral Gallywix Talents
Gallywix Talents
- You can enter   Solar Eclipse on pull and delay your cooldowns by three Solar Eclipse on pull and delay your cooldowns by three Wrath casts in order to use them on the Wrath casts in order to use them on the Total Destruction shield and to have Total Destruction shield and to have Convoke the Spirits for the tight movement section at the start of the fight. Convoke the Spirits for the tight movement section at the start of the fight.
- Can either send   Barkskin on pull to have it back for the first Barkskin on pull to have it back for the first Canister soak or use it during the Canister soak or use it during the Total Destruction shield. Total Destruction shield.
- You can hold your second set of   Celestial Alignment to line up with the second set of Technican adds or send it with your second use of Celestial Alignment to line up with the second set of Technican adds or send it with your second use of Force of Nature on the first set of adds. Force of Nature on the first set of adds.
- You can use your second   Convoke the Spirits into the third set of Technican adds. Convoke the Spirits into the third set of Technican adds.
-   Barkskin and Barkskin and Regrowth are good defensives to use whenever you have a healing debuff. Regrowth are good defensives to use whenever you have a healing debuff.
- Have a plan for how to deal with  Suppression during the final parts of the fight. Suppression during the final parts of the fight.
- Pool AP to prepare for when you have to move from the swirlies during intermission.
- Use   Soothe to purge the Soothe to purge the Lumbering Rage effect from the Wrenchmonger adds. Lumbering Rage effect from the Wrenchmonger adds.
- Drop an   Ursol's Vortex whenever the  Darkfuse Technican adds spawn in the intermission. You can also Ursol's Vortex whenever the  Darkfuse Technican adds spawn in the intermission. You can also Solar Beam these adds to help your tanks gather them. Solar Beam these adds to help your tanks gather them.
- Gallywix kill video.


































































































































