Choose your roles:
Plexus Sentinel
Loom'ithar
- Accept that you will do very little damage to the tangle adds. Swap to them if necessary.
- Can hold CDs to get a use of them in the last phase since there is a dmg amp, but will depend on timer.
Soulbinder Naazindhri
- By far Balance's worst fight this tier. Both builds are playable, where the Keeper one edges out when your raid is efficient at killing the adds.
- Wait until you've landed after the knockback before using Wild Charge as you drop a puddle on the floor when you touch the ground.
Forgeweaver Araz
- Delay your 2nd use of CA and Convoke the Spirits for the dmg amp phase that happens around 3:30 and send both charges of CA.
- Sunfire the Arcane Manifestation's as they spawn.
- If your guild allows it, stand in the center of the room during intermission to Starfall all Arcane Collector adds.
- Be careful of your positioning if you are assigned to Typhoon adds to knock them in the right direction.
The Soul Hunters
- You can use Wild Charge to cancel the pull whenever you have the Devourer's Ire debuff. If you don't have the debuff, wait until you've landed and make sure you're not targeted by The Hunt before leaving melee.
- You can cancel your Nature's Grace buff before pulling and start casting at 2 seconds on the timer with two Wrath casts. If you spellqueue correctly you will have both stacks of Nature's Grace for your opener.
- Don't press Incarn during intermission.
- Can save a floating charge of Incarn for a decent amount of Gathering Moonlight stacks.
Fractillus
- Make sure to have defensives ready for the later wall breaks as you'll have a dangerous amount of Crystal Lacerations stacks.
