Balance Druid Compendium
Written by: Gamz, Vinter
News
THE DREAMGROVE COMPENDIUM WILL BE UPDATED FOR SEASON 1 OF MIDNIGHT. EXPECT THE UPDATE SOMETIME BETWEEN EXPANSION RELEASE AND SEASON 1 RELEASE.
Midnight Changes
The beta build for the Midnight expansion is in full swing and the Dreamgrove community has spent some time posting feedback about the upcoming changes in this forum post. The thoughts in the post are gathered from the community after testing the updates. If you care, then please engage with the post and voice your opinion as well in a respectful manner!
Below will be a short summary of the upcoming changes.
Sunfire /
Moonfire requirement for our Mastery
Astral Invocation is removed and is now just flat damage increase.
Stellar Flare,
Waning Twilight,
Umbral Inspiration,
Astronomical Impact and
Warrior of Elune are all gone.
Eclipse is now a single button on a shorter 0.5s GCD - The button changes depending on your last builder used. 15 second duration, 30 second cooldown. There is a talent (mandatory) that makes it 2 charges and another talent (optional) that makes it 28 second cooldown.- You can not press
Eclipse while already in the same
Eclipse, this also means you can not cancel CA early by pressing
Eclipse. - You can cancel a current
Eclipse by casting the opposite
Eclipse.
Astral Smolder remade into an Apex Talent interacting with all crits and not just
Wrath /
Starfire.
Renewal removed,
Aessina's Renewal still in.
Heart of the Wild has been reworked to a 2 minute cooldown that uses a spell based on your current off-role form. For Balance this means you either have a 30% increased HP buff while used in
Bear Form or cast a powerful
Wild Growth if used without a form.
Nature's Vigil removed, replaced by a better
Mark of the Wild on yourself.
Starlord is 20 second buff up from 15 seconds, refreshes on
Eclipse entry.
Starlord is no longer cancellable.
Dryad tier set baked into
Keeper of the Grove hero talent, without the 4pc, and spawning on
Eclipse instead of
CA. Pressing
CA does not spawn 2 Dryads.
Current Bugs
- There are no widely known current bugs. If you find any, message Gamz through the Dreamgrove discord and let him know and it'll be put in here!
Rotation
THE ROTATION SECTION IS NOT YET UPDATED FOR THE MIDNIGHT REWORK. CHECK BACK BEFORE THE START OF SEASON 1!
Openers
Single Target Priority
What is a priority list?
When reading the priority lists below, you should not think of these as steps to be followed in a specific order. At any given point in combat, you should cast the first ability on the list that you are able to cast, provided the conditions for its use are met.
Keeper of the Grove - ST
- Keep up
Sunfire, refresh within pandemic (30% of base duration shown in the tooltip) or if you're about to use
CA /
Inc and the DoT would fall off before it expires. - Keep up
Moonfire, refresh within pandemic (30% of base duration shown in the tooltip) or if you're about to use
CA /
Inc and the DoT would fall off before it expires. - Keep up
Stellar Flare and refresh within pandemic (30% of base duration shown in the tooltip) if you will not overcap on AP. - Use
Force of Nature if any of the following are true:
- You have 2 charges of
CA and the cooldown on
Convoke the Spirits is less than 3 GCD's. - You have no charges of
CA and
Convoke the Spirits is available. - The cooldown of
Convoke the Spirits is longer than 25 seconds. - The cooldown of
Convoke the Spirits is longer than 10 seconds. - You will have
CA /
Inc and trinket back up before
Force of Nature is ready again.
- You have 2 charges of
- Use
Fury of Elune before using
CA /
Inc. - Use
Celestial Alignment/
Incarnation when any of the following are true:
- You have 2 charges of
CA, just used
Force of Nature and the cooldown on
Convoke the Spirits is less than 3 GCD's. - You have 1 charge of
CA, the cooldown of
Force of Nature is less than 2 GCD's and the cooldown of
Convoke the Spirits is less than 4 GCD's. - You just used
Force of Nature and the cooldown on
Convoke the Spirits is greater than the remaining recharge time of your next
CA. - You just used
Convoke the Spirits and you are in your
Force of Nature window. - The fight will end before
Force of Nature is available again.
- You have 2 charges of
- Use
Starsurge if you have
Dryad's Favor and you are in
CA /
Inc. - Use
Wrath in your
Dryad window if you have don't have enough AP for the 2
Starsurge casts needed to consume
Dryad's Favor. - Cast 2
Starfire to enter Solar Eclipse. It is optimal to start casting
Starfire when the cast time of
Starfire is longer than the remaining duration of
Eclipse. - Use
Convoke the Spirits when any of the following are true:
- You are below 40 AP and you're in
CA or
Force of Nature. -
CA will last for more than 4 seconds or the fight will end before your next
CA or
Force of Nature window.
- You are below 40 AP and you're in
- Use
Fury of Elune. - Use
Starsurge if
Starlord has less than 3 stacks. - Use
Starsurge if one of the following conditions is met:
Starlord has less than 3 stacks.- You are about to overcap on AP.
- You need to move.
- You have a
Starweaver's Weft proc. - You have a
Touch the Cosmos proc.
- Use
New-,
Half- and
Full Moon if all of the following conditions are met:
- You will not overcap on AP.
- You can finish the cast before your current Eclipse ends.
- You are in
CA/
Incarnation or you're about to cap on charges and the cooldown of
CA/
Incarnation is longer than 15 seconds.
- Use
Starsurge if one of the following conditions is met:
- You are about to overcap on AP.
- You need to move.
- You have a
Starweaver's Weft proc. - You have a
Touch the Cosmos proc.
- Use
Starfall if you have a
Starweaver's Warp proc. - Use
Wild Mushroom if you will not overcap on AP and
Fungal Growth is not active on your target. - Use
Wrath.
Elune's Chosen - ST
- Use
Warrior of Elune. - Keep up
Moonfire and
Sunfire, refresh within pandemic (30% of base duration shown in the tooltip). - Keep up
Stellar Flare and refresh within pandemic (30% of base duration shown in the tooltip) if you will not overcap on AP. - Use
Fury of Elune together with
Celestial Alignment/
Incarnation. - Use
Celestial Alignment/
Incarnation. - Use
Warrior of Elune if your eclipse has less than 7 seconds left and you will enter Solar Eclipse next. - Use
Wrath to enter Lunar Eclipse. - Use
Starfire to enter Solar Eclipse. - Use
Fury of Elune. - Use
Starfire to spend any stacks of
Nature's Grace before using
Convoke the Spirits. - Use
Convoke the Spirits if you're below 40 AP and
CA/
Incarnation will last for more than 4 seconds, or your next
CA/
Incarnation window is more than 30s away and your Eclipse will last for more than 4s. - Use
Starsurge if
Starlord has less than 3 stacks. - Use
Starsurge if one of the following conditions is met:
Starlord has less than 3 stacks.- You are about to overcap on AP.
- You need to move.
- You have a
Starweaver's Weft proc. - You have a
Touch the Cosmos proc.
- Use
New-,
Half- and
Full Moon if all of the following conditions are met:
- You will not overcap on AP.
- You can finish the cast before your current eclipse ends.
- You are in
CA/
Incarnation or you're about to cap on charges and the cooldown of
CA/
Incarnation is longer than 15 seconds.
- Use
Starsurge if one of the following conditions is met:
- You are about to overcap on AP.
- You need to move.
- You have a
Starweaver's Weft proc. - You have a
Touch the Cosmos proc.
- Use
Starfall if you have a
Starweaver's Warp proc. - Use
Wild Mushroom if you will not overcap on AP and
Fungal Growth is not active on your target. - Use
Force of Nature if you will not overcap on AP. - Use
Starfire. - Use
Wrath.
AoE Priority (2+ targets)
Keeper of the Grove - AoE
- Use
Sunfire if the target will live for at least 5.5 seconds. Subtract 0.5 seconds for each additional target beyond the first. Wait until all targets are gathered. - Use
Moonfire if the targets will live for 6 or more seconds and you will not overcap on AP. Remember
Force of Nature also spreads
Moonfire - Use
Starsurge if you have
Dryad's Favor and you are in
CA /
Inc. - Use
Stellar Flare if all of the following conditions is met:
- The target will live for at least 8s+1s per target that
Starfire can hit. - You will not overcap on AP.
- The target will live for at least 8s+1s per target that
- Use
Starfall if you would overcap Astral Power with your next cast. - Use
Force of Nature if one of the following conditions is met:
- Your current Eclipse has more than 3 seconds left.
- Your next GCD is
CA/
Incarnation.
- Use
Celestial Alignment/
Incarnation if one of the following conditions is met:
- You just used
Force of Nature. - The cooldown on
Force of Nature is longer than 25 seconds.
- You just used
- Use the appropriate filler to pool AP for 2
Starsurge casts to spend
Dryad's Favor at the end of your
CA /
Inc. - Use
Starfire to enter Solar Eclipse on 2 targets. - Use
Wrath to enter
Lunar Eclipse on 3 or more targets. - Use
Fury of Elune. - Use
Starfall if:
Starlord is below 3 stacks.- You have a
Starweaver's Warp proc. - You have a
Touch the Cosmos proc.
- Use
Starfire to consume any stacks of
Nature's Grace and
Umbral Embrace. - Use
Wild Mushroom if you will not overcap on AP and
Fungal Growth is not active on your target. - Use
Full Moon if all of the following conditions are met:
- You will not overcap on AP.
- You can finish the cast before your current eclipse ends.
- You are in CA/Inc or you're about to cap on charges and the cooldown of
Celestial Alignment/
Incarnation is longer than 10 seconds.
- Use
New Moon if you will not overcap on AP. - Use Half Moon if you will not overcap on AP and you can finish the cast before your current eclipse ends.
- Use
Convoke the Spirits if you are fighting less than 7 targets and
Umbral Embrace is not up. - Use
Starsurge if you have a
Starweaver's Weft proc. - Use
Starfire in
Lunar Eclipse - Use
Wrath in Solar Eclipse
Elune's Chosen - AoE
- Use
Fury of Elune if
Gathering Moonlight is about to expire. - Use
Sunfire if the target will live for at least 5.5 seconds. Subtract 0.5 seconds for each additional target beyond the first. Wait until all targets are gathered. - Use
Moonfire if the targets will live for 6 or more seconds and you will not overcap on AP. Start spreading
Moonfire while the tank is gathering mobs. - Use
Stellar Flare if all of the following conditions is met:
- The target will live for at least 8s+1s per target that
Starfire can hit. - You will not overcap on AP.
- The target will live for at least 8s+1s per target that
- Use
Starfall if you would overcap Astral Power with your next cast and you're not casting
CA/
Incarnation next. - Use
Fury of Elune if it's available the global before
CA/
Incarnation. - Use
CA/
Incarnation. - Use
Warrior of Elune if you have no stacks of
Dreamstate and will not overlap the
Starfire casts with
Dreamstate ones. - Use
Wrath to enter Lunar Eclipse. - Use
Fury of Elune. - Use
Wild Mushroom if you will not overcap on AP and
Fungal Growth is not active. - Use
Starfall if one of the following conditions is met:
Starlord is below 3 stacks.- You have a
Starweaver's Warp proc. - You have a
Touch the Cosmos proc.
- Use
Full Moon if all of the following conditions are met:
- You will not overcap on AP.
- You can finish the cast before your current eclipse ends.
- You are in CA/Inc or you're about to cap on charges and the cooldown of
CA/
Incarnation is longer than 10 seconds.
- Use
New Moon if you will not overcap on AP. - Use Half Moon if you will not overcap on AP and you can finish the cast before your current eclipse ends.
- Use
Starfire to consume any stacks of
Nature's Grace and
Umbral Embrace. - Use
Convoke the Spirits if you are fighting less than 7 targets and
Umbral Embrace is not up. - Use
Starsurge if you have a
Starweaver's Weft proc. - Use
Force of Nature if you will not overcap on AP. - Use
Starfire.
Rotational Details
Eclipses and Fillers
- Enter Solar Eclipse and cast
Wrath on 1 and 2 targets. - If you enter
Lunar Eclipse by mistake on 1 target, cast
Wrath. - If talented into
Soul of the Forest and
Umbral Intensity, enter
Lunar Eclipse on 3 targets. Otherwise, enter Solar Eclipse and cast
Wrath. - Enter
Lunar Eclipse on 4+ targets. - Cast
Wrath in
CA /
Inc on 1 and 2 targets. - Cast
Starfire in
CA /
Inc on 3+ targets. - If talented into
Lunar Calling, enter
Lunar Eclipse and use
Starfire on all target counts. - Use
Starsurge on 1 target. - Use
Starfall on 2+ targets with
Aetherial Kindling. - Use
Starfall on 3+ targets.
Use
Owlkin Frenzy procs to enter Solar Eclipse, inside Lunar Eclipse or inside
CA/
Incarnation if Starfire will hit 2 or more targets. Keep in mind that
Warrior of Elune charges are consumed before
Owlkin Frenzy procs.
Whirling Stars is a talent that changes your
CA/
Incarnation cooldown to a charge system, with a 100s recharge. In Keeper of the Grove, you want to overlap these charges with
Force of Nature and
Convoke the Spirits or just
Force of Nature if your
CA/
Incarnation will recharge before
Convoke comes back off cooldown.
In a raid scenario where you pull a boss with both charges up, you want to use your 1st charge on pull, and your 2nd charge when you gain
Dryad's Favor during your
Force of Nature window.
In an M+ scenario, if you're talented into
Incarnation: Chosen of Elune instead of
Convoke, you want to use your
Whirling Stars charges at any time where you can overlap with
Force of Nature.
When using
Elune's Chosen and not talented into
Convoke, you can use
Whirling Stars right after entering an
Eclipse that procs
Sundered Firmament, but this is not a major gain. If you're using
Elune's Chosen and you're talented into
Convoke, you want to overlap your
Whirling Stars charge with your
Convoke cooldown.
When using
Nature's Grace you should make sure to start casting your
Wrath/
Starfire when the duration of your active
Eclipse is shorter than the cast time of your
Wrath/
Starfire. This will make sure that you always keep 1 stack of
Nature's Grace when entering your new
Eclipse. This can be tricky to pull off consistently when cycling between
Lunar Eclipse. Try to bank some AP for the end of
Eclipse if you need to fill a GCD to time your
Wrath cast correctly.
If you are approaching a pack in mythic+ you can cancelaura your
Nature's Grace and spell-queue 2
Wrath casts while the tank is walking towards the pack before you've entered combat, this will make it so you are in
Lunar Eclipse and have 2 stacks of
Nature's Grace up for faster
Starfire casts whenever you've finished spreading your dots. This can be tricky to pull off, especially if your tank is chaining a lot of packs. Keep in mind that the moment you enter combat, spreading
Sunfire and
Moonfire becomes the highest priority.
You can use the macro below and replace your existing
Wrath keybind with it to cancel
Nature's Grace when you're out of combat to help with this.
#showtooltip
/cast Wrath
/cancelaura [nocombat] dreamstate
Talents
Raid
NOTE
These builds are templates that will serve you well in most cases. For specific builds and explanations for each boss, check out the raid guide and click the "Balance" checkbox.
Mythic+
The following are dungeon talent builds that will always serve you well but mind that there can be some variations based on your group comp or affixes. Do not be afraid of swapping some talents out if you think it can help your group.
Both hero trees are viable and perform very close to each other. Feel free to choose the one you prefer. For additional information on what talents you can swap out for other specific talents, check the talent explanation section below.
Talent Explanations
Top Section Explained
Middle Section Explained
Bottom Section Explained
- For the Balance Druid spec tree there are currently a solid number of talent iterations to choose from that don't provide a meaningful increase to your damage. Talents like
Soul of the Forest,
Crashing Star,
Touch the Cosmos,
Hail of Stars,
Umbral Inspiration and
Sundered Firmament are mostly interchangeable in ST with Keeper of the Grove, which is the recommended hero talent for raid encounters. Below there will be short explanations for each talent. Keep in mind that most of these options don't provide any changes in your rotation or decision making.
Top Section
Middle Section
Bottom Section
The key differences between the two different hero trees lie mainly in their distinct damage profiles.
Elune's Chosen has a very flat damage graph with solid damage over the fights duration and mainly revolves around keeping good uptime casting
Starfire. This has been solidified in Season 3 with the
new tier set reducing the value of generating Astral Power since you can only proc the free
Starsurge casts whenever you generate Astral Power with
Starfire. In ST scenarios you forego talents like
Nature's Balance,
Rattle the Stars,
Touch the Cosmos and
Convoke the Spirits because these either help generate
Astral Power or reduce the cost of spenders.
Elune's Chosen is generally a stronger pick in M+ as the flat damage profile fits a dungeon scenario better than
Keeper of the Grove's burst oriented cooldown windows.
Keeper of the Grove revolves around doing big damage in your
Force of Nature window and using the window to fit all your high damaging abilities in. The
Season 3 tier set also plays into this, spawning a
Dryad that does solid damage during its duration. 3% of the damage you do during the window your
Dryad is active gets pooled into a buff increasing the damage of your next 2
Starsurge casts whenever the
Dryad despawns. The damage profile from
Keeper of the Grove fits well for raid content and is not as taxing as
Elune's Chosen when it comes to movement.
The Dryads Favor buff is capped to 10x your intellect whenever the
Dryad despawns. With 715 ilvl you will have around 120k intellect, which makes the cap be 1.2m, and means you will have to do 40m damage inside your
Dryad window in order to hit this cap.
Since
Elune's Chosen mainly revolves around casting
Starfire and having uptime, it is natural that this hero tree values Haste more heavily, where as
Keeper of the Grove values direct damage stats like Crit and Versatility more, this can cause a noticeable difference in your Top Gear when simming different talent builds.
Keeper of the Grove compliments
Convoke pretty well when you use it with the dmg increase from
Harmony of the Grove and
Celestial Alignment.
Convoke is also good for priority damage and boss fights in M+.
Incarnation: Chosen of Elune is good for AoE scenarios, or in situations where
Convoke would use spells on targets you don't want to hit.
Incarnation: Chosen of Elune also pairs well with
Whirling Stars in M+, giving you very consistent cooldowns on most packs, and allows for more flexibility in when your damage spikes, as opposed to
Convoke. If you're playing
Convoke in M+, you should use it in AoE with the conditions outlined in the "Rotation" section.
Control of the Dream lets you hold on to either
Celestial Alignment/
Incarnation,
Convoke or
Force of Nature for up to 15 seconds without losing a use, subtracting the amount of time you held the ability from its cooldown.
Depending on the fight timer, this talent is stronger than
Power of the Dream which it shares a choice node with. As always, you should research the fight you are preparing for on warcraftlogs or sim your character to make an educated guess.
Gearing & Consumables
Stat Priority
WARNING
Sim yourself using Raidbots Top Gear. Do not follow any stat priorities.
Gems and Enchants
| Slot | |
|---|---|
| Gems | 1x |
| Weapon | The one that sims the highest for your character. |
| Chest | |
| Cloak | |
| Legs | |
| Wrist | |
| Boots | |
| Ring | You should always sim your own character to determine what enchant to use in this slot |
Consumables
| Type | |
|---|---|
| Potions | |
| Food | |
| Flasks | |
| Weapon Rune |
Embellishments & Crafted Items
For Season 3 and Manaforge Omega, crafting a
Two-Hand Staff with
Ascension early will be a preferred option for most players. Remember to always sim your character to decide what your best option is.
Embellishments for this season don't offer a substantial gain, so it's important that you always sim your character using Raidbots Top Gear before making any gearing decision, but here are some guidelines:
Darkmoon Sigil: Ascension and
Writhing Armor Banding
This is a solid all-round choice for both single target and AoE. The
Darkmoon Sigil: Ascension can be crafted on any weapon. If you go this route, you should aim to craft this on a two-handed weapon early, and craft the
Writhing Armor Banding on a low stat budget slot, preferably on the belt or wrist slot. Keep in mind that this embellishment only stacks during combat, making it a lot less valuable in mythic+. This option is generally worse later in the season when you can get either of the weapons with special effects.
Duskthread Lining or
Dawnthread Lining
These are buffs that give you versatility or critical strike when you're above 80% hp. They are decent choices for mythic+, depending on the uptime you can get. These embellishments can not be crafted on weapons or jewelry. If you go for this choice, you should aim to craft them on two low stat budget slots, notably the wrist or belt slots.
This is a solid all-round choice for single target and mythic+. It's a random damage proc effect, where the type of damage is determined based on what kind of gems you are wearing. Equipping more gems or changing the type does not matter for the damage output. If you go for this choice, you should aim to craft two of them on low stat budget slots, notably the belt, ring, neck or wrist slots.
Trinkets
WARNING
Remember to always sim your character using Top Gear on Raidbots. The following list is a rough estimate and assumes highest item level version of the trinkets and can change depending on tuning.
| Tier | Trinket | Description |
|---|---|---|
| S Tier | Primary stat stick with passive crit effect. Very good for both hero talents. | |
| 2 minute on-use with crit stat stick. Gives a lot of primary stat, decaying over 30 seconds. | ||
| A Tier | Mastery stat stick. Has a 2 set effect with weapons from the raid with | |
| 2 minute on-use. Gives your highest secondary stat when used. | ||
| Haste stat stick with passive damage and intellect effect from the new dungeon. | ||
| 1:30m on-use. Gives Mastery when used. Drops from the new dungeon. | ||
| Regular stat stick trinket. Use on someone in your raid and give them some of their higher stat, and giving you a bigger amount of thier highest stat. | ||
| Gives random secondary stat on proc. | ||
| B Tier | Haste stat stick with a moderately good effect. | |
| C Tier | ||
Trinket Sim (this sim will expire, contact Gamz on discord if it's currently broken)
Cartel Chip Purchases
These are the highest value items you should consider buying with your Dinar/Bullion/Cartel Chip during turbo boost. The best purchase for you will depend on what your main form of content is, what items you are eligible to buy and what items you currently have. These are listed roughly in order of priority, but sims can vary depending on your character. This list assumes you have access to these items at mythic difficulty.
- Voidglass Kris
Interloper's Reinforced Sandals
Araz's Ritual Forge- Astral Antenna
- Diamantine Voidcore
Items from M+:
Notable off-spec suggestions:
Feral:
Spellstrike Warplane. This is a good weapon for Feral, and Feral generally uses the same trinkets as Balance does.
Guardian:
Brand of Ceaseless Ire this is an incredibly good tank trinket.
Resto:
Nexus King's Command.
FAQ
Q: Why can't I enter Solar Eclipse?
A: Because you are talented into
Lunar Calling.
Q: How can I proc
Waning Twilight without
Wild Mushroom or
Stellar Flare?
A: With
Astral Smolder.
Q: I am talented into
Lycara's Teachings, but the Mastery on my character panel is not showing right value, is it bugged?
A: The Mastery % displayed in your character panel shows the value of the
Astral Invocation spell, which is the damage increased on targets affected by
Sunfire and
Moonfire and not the full effect of your Mastery.
Q:What is Astral damage?
A: Astral damage is both Arcane and Nature damage. Effects that buff Nature spells also applies to Astral spells, and effects that buff Arcane spells likewise also applies to Astral spells. For example, Solar Eclipse multiplies the damage of all Nature & Astral spells by 1.15x, and Lunar Eclipse multiplies the damage of all Arcane & Astral spells by 1.15x. If you have both eclipses, Astral spells get 1.15 * 1.15 = 1.3225x multiplier, while Nature & Arcane spells get 1.15x.
Keep in mind that class buffs only affect class spells so if a trinket does nature or arcane damage they are not affected by our buffs to these spell schools.
Q: Do our dots snapshot?
A: No, all of our periodic damage (like
Moonfire,
Sunfire,
Stellar Flare) do NOT snapshot, everything is dynamic. This means any dots gain/lose the damage bonus upon entering/leaving the Eclipse that buffs them and whenever any other stat/damage increases are applied/expire.
Q: Is there a target count where spreading Sunfire or Moonfire is not worth it?
A: No, having your DoT effects up increases your damage done to the target. The conditions for spreading Sunfire and Moonfire are tied to how long the target will live, and not how many targets there are.
Q: How do I sim for M+?
A: It is generally recommended that you steer away from simming unrealistic scenarios like "5 target 40 seconds" as they are likely to give skewed results. Balance Druid stats don't really change much depending on target count either, so you will be perfectly fine just using the default "1 target 5 minute patchwerk" options. If your intention is to sim for mythic+, you can create a route using Keystone Guru and click the "simulate" option to generate a SimC string. For a guide on how to set this up, you can look at this video from Shadarek. The video explains how to do it for Demon Hunter, but the difference to Balance Druid is only in which raid buff to choose. Alternatively, you can use the MDT Sim WeakAura which allows you to create a route in-game using the Mythic Dungeon Tools addon. Please keep in mind that ST damage is still a big part of mythic+.
Q: I've seen a lot of people running build X instead of Y in Mythic+, is X better?
A: Try them out and make an informed decision! Most differences between builds are based on variables like target count, comps, combat timer or utility needed.
Q: I'm doing really low damage in Mythic+, what am I doing wrong?
A: If you double-checked your rotation and still feel like you're underperforming you could just be playing low keys, together with classes that have very bursty damage profiles. When playing a Balance Druid, mobs need to live long enough for you to actually start doing damage, which is something that doesn't really happen in keys lower than 12+. Consider focusing a bit more on ST or trying another spec, but take into account the fact that DPS isn't everything in a key.
Q: I've read the priority list and I think my rotation looks correct but I'm still doing very low damage. What could be the reason?
A: Log one of your fights and check it with warcraftlogs and wowanalyzer. The main thing to check is if you're always casting: the timeline should have no downtime and, as close to zero as possible, cancelled casts. Another common issue is incorrectly planning your movement and wasting casts on dots: you should always have enough AP to cover some distance just by using spenders.
Q: I have read through the Compendium and I have some questions that are not outlined in this FAQ?
A: If you have any questions, you can go to the Dreamgrove discord server and then ask in there. This guide should cover everything you need, but there could always be some things left out or not considered. Remember, you are not guaranteed to receive the answer you would like.
Additional Resources
Macros
Orbital Strike macro:
#showtooltip
/cast [@cursor] Celestial Alignment
Force of Nature macro:
#showtooltip
/cast [@cursor] Force of Nature
Trinket macro:
If you are using an on-use trinket that should go along with your cooldowns, use the following macro (/13 for top trinket slot, and /14 for bottom trinket slot)
#showtooltip
/use 13
/use 14
/cast [@cursor] Celestial Alignment
Cancelaura Macros
Cancelling Starlord
Cancelling Starlord is entirely optional and is neither a DPS gain nor loss.
If you want to engage in this entirely optional method without incurring a DPS loss, you should aim to cancel Starlord at any point in an Eclipse window where the buff is currently at less than two seconds, and you are about to use
Starsurge to prevent overcapping.
#showtooltip
/cancelaura Starlord
Cancelling Dreamstate
#showtooltip
/cast Wrath
/cancelaura [nocombat] dreamstate
Useful UI Bits
**Balance UI
The following links lead to various Balance Druid WeakAura packs. These contain everything that's recommended to track to play at a high level. None of these are particular better or more useful than others, and which one you should use is up to your personal preference.
Jundies Plater Profile
This profile for Plater is among the most used and asked about public nameplate profiles for Moonkins, having customized color and priority depending on the type of mob in M+.
Simc Code Directory
String to Sim Tier Set (paste in advanced below your simc addon output)
SimC String for Every Food/Flask Combination (paste in advanced below your simc addon output)
String to Sim Race (paste in advanced below your simc addon output)